

I have poured over the manuals, I do not see what else I should be doing.


But surely CW should be able to playback the Melodyne clip with just a few subtle tempo adjustments! I can say that if, after the second process above and even though playback through Melodyne is corrupted, I can Bounce to Clip to commit the Melodyne adjustments and then the clip plays back fine and as expected. It is repeatable after closing, reopening, and starting fresh again. This in a new project with only this one clip of about 6 seconds, no other current tracks, no VSTs added, and an ASIO buffer size of 1024. However, at this point the playback of the project begins to fail utterly, without any dropouts or halting of the audio device, but the playback stutters with clicks and pops and visual stuttering of the playback head as well. I can, in fact, only get the expected corrected tempo results if I:įirst apply the Melodyne detected tempo map to the projectĪnd THEN adjust the tempo variations within CW in order to have the clip follow these new tempos This however makes no changes to the Melodyne clip and its tempo and Cakewalk's tempo are not in sync and playback stutters like mentioned below. Tempo of which you do not know) and simply wish it to match that of the song Typical application: You are using an audio file (the This triggers Melodyne’s time-stretching and the tempo of the audio file is adjusted to match that of the song.
